In 2011, Spanish game developer Francisco Téllez de Meneses sought out to make a game that would pay homage to Maze of Galious on the MSX. Unepic stars Daniel, who through a chain of events that leads to him being dragged into Harnakon’s Castle, a 200 room labyrith full of enemies and puzzles to solve. The game was released in October of 2011 for PC (under many different “pay as you want” levels), and is currently being ported to the Wii U. Téllez was kind enough to answer a few questions about the Wii U port, and even a little more about his retro styled epic.
How would you describe Unepic who has never played the game before?
Téllez: It is a 2D castle game like the classic Castlevanias that includes a RPG component like Diablo. Everything runs under an original and funny story where Dani, the main character, is a guy who was playing RPGs with his friends and, due to unknown reasons, he had a big hallucination of being the hero in a castle. He is a geek juxtaposed in a fantasy castle and will act like any geek should, and this will be shocking for all creatures in that castle.
How will the game utilize the Wii U gamepad? Do you think the game is a natural fit on the Wii U?
Téllez: The character will be controlled using the common buttons: move with cursors and jump/attack/interact with the A,B,X,Y action buttons. Moreover Unepic is using the touchscreen in the pad to show info (quests, status, …) and will also include 18 virtual buttons that are used as shortcuts to spells, weapons and potions, that each user can customize depending on his/her needs. This touchscreen has been very useful to get rid of pannels on TV (that kills the dark ambiance) will give access to a lot of spells without opening menus thanks to those buttons.